Why I’m excited about Playdate
In case you missed it, publisher Panic hosted their first Playdate update last week, and it was fantastic. This is basically the company’s showcase series for the device. This gives them time to explain whatever they want on what they have been working on. Think of it like a State of Play event, but with a very specific console. After last week’s event, I’m even more excited about this device than I was, as we have so much more detail about it to discuss. In this article, I want to explain why I’m excited about this so that you can jump on the bandwagon.
Playdate was announced a few years ago by Edge magazine. It is a device from a game publisher which is essentially a retro handheld console. However, so far, he will only play games specially designed for him. There’s a unique coding suite called Playdate Pulp coming out later this year, and it lets anyone make games for it. You can build it yourself like a game in Dreams, but I think it will be much easier. The console has two buttons, a D-pad and a crank. The crank is used in every game, and it adds a level of depth that most games don’t get, even though all games on the console will be small.
At the moment, we don’t have a release date, but the console will be up for pre-order in July. It’ll be $ 179, which is up there in the more expensive handheld area, but it’s worth it for the games you get. This comes with the first full season of games. 24 individual titles, including two delivered to the console per week. After that, there will likely be a subscription model for the coming seasons, but nothing is certain at this time.
This console does everything correctly. You get games through the seasons, they’re all indie titles, and they all focus more on having fun than attracting the masses. This is the console where you will find the real passion projects, those games that are created because someone cannot contain themselves. That’s the main reason I’m excited for this, and I hope you are too now.